UX in the City: Oxford Visual Icon Library and Resources


UX in the City Oxford

Download A4 Visual Icon Library (Format: PDF): https://makaylalewis.files.wordpress.com/2017/04/uxinthecityoxford_iconlibrary.pdf


View a4 pdf: https://www.flickr.com/photos/makaylalewis/27205388423/in/dateposted/



Brown S., 2014. The Doodle Revolution: Unlock the Power to Think Differently. Portfolio Penguin.

Cheng, K. 2012. See What I Mean: How to use Comics to Communicate Ideas. Rosenfeld Media

Cohn, N., 2012. Explaining ‘I can’t draw’: Parallels between the structure and development of language and drawing. Human Development, 55(4), pp.167-192.

Claudia Eckert, Alan Blackwell, Martin Stacey, Christopher Earl and Luke Church, 2012. Sketching across design domains: Roles and formalities. Articial Intelligence for Engineering Design, Analysis and Manufacturing, 26, pp 245-266.

Fleury, A., 2012, August. Drawing and acting as user experience research tools. In Proceedings of the 10th asia pacific conference on Computer human interaction (pp. 269-278). ACM.

Kudrowitz, B., Te, P. and Wallace, D., 2012. The influence of sketch quality on perception of product-idea creativity. Artificial Intelligence for Engineering Design, Analysis and Manufacturing, 26(03), pp.267-279.

Lewis. M, Coles-Kemp, L. 2014a. A Tactile Visual Library To Support User Experience Storytelling. Proceedings of NordDesign 2014, Finland.

Lewis. M, Coles-Kemp, L. 2014b. Are you feeling it? The use of Comic Strips to Encourage Empathy in Design. Extended Abstract for Workshop on Enabling Empathy in Health and Care: Designing Methods and Challenges at CHI’14 Human Factors in Computing System, Toronto Canada. ACM.

Roam, D. 2012. Back of the Napkin: Solving problems and selling id,eas with pictures. Marshall Cavendish

Sturdee, M, Hardy, J. Alexander, J & Dunn, N. 2015. A Public Ideation of Shape-Changing Applications. Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces. ACM.

Truong, K. N., Hayes, G. R., & Abowd, G. D. 2006. Storyboarding: an empirical determination of best practices and effective guidelines. In Proceedings of the 6th conference on Designing Interactive systems (pp. 12-21). ACM.

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