Sketchnotes from Digital Pond UK ‘User Experience: Empathy in Design’

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Evil UX – Create better user experiences through evil thinking talk by Matt Gibson

Sketchnotes from Digital Pond UK 'Evil UX - Create better user experiences through evil thinking' talk by Matt Gibson (drawn by Makayla Lewis)

5 Ways to Build and Maintain Empathy in Your Design talk by Lola Oyelayo

Sketchnotes from Digital Pond UK '5 Ways to Build and Maintain Empathy in Your Design' talk by Lola Oyelayo (Drawn by Makayla Lewis)© ALL RIGHTS RESERVED.

These photographs are presented here for viewing purposes ONLY. They are NOT royalty free images and may not be used for commercial or private use. Any such use of these images is strictly prohibited. Specifically, these images may not be copied, manipulated, be reproduced by any other means nor sold without prior written consent by the author.

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Sketchnotes from UX Scotland, Edinburgh 7-9 June

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‘The architecture of talent’ talk by Alberta Soranzo

Sketchnotes from UX Scotland keynote 'The architecture of talent' talk by Alberta Soranzo (Drawn by Dr Makayla Lewis)

‘Hidden gems in research: finding the heart and soul of your users’ talk by Oana Secara

Sketchnotes from UX Scotland 'Hidden gems in research: finding the heart and soul of your users' talk by Oana Secara (drawn by Dr Makayla Lewis)

© ALL RIGHTS RESERVED.

These photographs are presented here for viewing purposes ONLY. They are NOT royalty free images and may not be used for commercial or private use. Any such use of these images is strictly prohibited. Specifically, these images may not be copied, manipulated, be reproduced by any other means nor sold without prior written consent by the author.

UX Scotland co-created visual icon library and resources

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CO-CREATED VISUAL ICON LIBRARY

UXscotland cheatsheet

FREE Download A4 Visual Icon Library (Format: PDF): Download

Completed co-created visual icon library from UX Scotland workshop:

Selected visual icons from UX Scotland workshop:

19 SKETCHNOTE STYLES

A4 PDF

SKETCHNOTE MONTHLY CHALLENGE

www.gumroad.com/SNchallenge

SKETCHNOTE MONTHLY ONLINE HANGOUTS

www.sketchnotehangout.com

SKETCHNOTE MONTHLY LONDON MEETUP

www.meetup.com/SketchnoteLDN

BOOKS & PAPERS

Brown S., 2014. The Doodle Revolution: Unlock the Power to Think Differently. Portfolio Penguin.

Cheng, K. 2012. See What I Mean: How to use Comics to Communicate Ideas. Rosenfeld Media

Cohn, N., 2012. Explaining ‘I can’t draw’: Parallels between the structure and development of language and drawing. Human Development, 55(4), pp.167-192.

Claudia Eckert, Alan Blackwell, Martin Stacey, Christopher Earl and Luke Church, 2012. Sketching across design domains: Roles and formalities. Articial Intelligence for Engineering Design, Analysis and Manufacturing, 26, pp 245-266.

Fleury, A., 2012, August. Drawing and acting as user experience research tools. In Proceedings of the 10th asia pacific conference on Computer human interaction (pp. 269-278). ACM.

Kudrowitz, B., Te, P. and Wallace, D., 2012. The influence of sketch quality on perception of product-idea creativity. Artificial Intelligence for Engineering Design, Analysis and Manufacturing, 26(03), pp.267-279.

Lewis. M, Coles-Kemp, L. 2014a. A Tactile Visual Library To Support User Experience Storytelling. Proceedings of NordDesign 2014, Finland.

Lewis. M, Coles-Kemp, L. 2014b. Are you feeling it? The use of Comic Strips to Encourage Empathy in Design. Extended Abstract for Workshop on Enabling Empathy in Health and Care: Designing Methods and Challenges at CHI’14 Human Factors in Computing System, Toronto Canada. ACM.

Roam, D. 2012. Back of the Napkin: Solving problems and selling id,eas with pictures. Marshall Cavendish

Sturdee, M, Hardy, J. Alexander, J & Dunn, N. 2015. A Public Ideation of Shape-Changing Applications. Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces. ACM.

Truong, K. N., Hayes, G. R., & Abowd, G. D. 2006. Storyboarding: an empirical determination of best practices and effective guidelines. In Proceedings of the 6th conference on Designing Interactive systems (pp. 12-21). ACM.

London Shaker Sketchnote in Sketchnote Army Traveling Book

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[Video] London Shaker Sketchnote entry to Sketchnote Army Traveling Book (Drawn by Dr Makayla Lewis)

 

London Shaker Sketchnote entry to Sketchnote Army Traveling Book (Drawn by Dr Makayla Lewis)

 

Note: Click sketchnote image for high resolution version, this will take you to PNG on Flickr.

 

© ALL RIGHTS RESERVED.

These photographs are presented here for viewing purposes ONLY. They are NOT royalty free images and may not be used for commercial or private use. Any such use of these images is strictly prohibited. Specifically, these images may not be copied, manipulated, be reproduced by any other means nor sold without prior written consent by the author.

UX in the City: Oxford Visual Icon Library and Resources

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CO-CREATED UX IN THE CITY: OXFORD  VISUAL ICON LIBRARY

UX in the City Oxford

Download A4 Visual Icon Library (Format: PDF): https://makaylalewis.files.wordpress.com/2017/04/uxinthecityoxford_iconlibrary.pdf

19 SKETCHNOTE STYLES

View a4 pdf: https://www.flickr.com/photos/makaylalewis/27205388423/in/dateposted/

RESOURCES

BOOKS & PAPERS

Brown S., 2014. The Doodle Revolution: Unlock the Power to Think Differently. Portfolio Penguin.

Cheng, K. 2012. See What I Mean: How to use Comics to Communicate Ideas. Rosenfeld Media

Cohn, N., 2012. Explaining ‘I can’t draw’: Parallels between the structure and development of language and drawing. Human Development, 55(4), pp.167-192.

Claudia Eckert, Alan Blackwell, Martin Stacey, Christopher Earl and Luke Church, 2012. Sketching across design domains: Roles and formalities. Articial Intelligence for Engineering Design, Analysis and Manufacturing, 26, pp 245-266.

Fleury, A., 2012, August. Drawing and acting as user experience research tools. In Proceedings of the 10th asia pacific conference on Computer human interaction (pp. 269-278). ACM.

Kudrowitz, B., Te, P. and Wallace, D., 2012. The influence of sketch quality on perception of product-idea creativity. Artificial Intelligence for Engineering Design, Analysis and Manufacturing, 26(03), pp.267-279.

Lewis. M, Coles-Kemp, L. 2014a. A Tactile Visual Library To Support User Experience Storytelling. Proceedings of NordDesign 2014, Finland.

Lewis. M, Coles-Kemp, L. 2014b. Are you feeling it? The use of Comic Strips to Encourage Empathy in Design. Extended Abstract for Workshop on Enabling Empathy in Health and Care: Designing Methods and Challenges at CHI’14 Human Factors in Computing System, Toronto Canada. ACM.

Roam, D. 2012. Back of the Napkin: Solving problems and selling id,eas with pictures. Marshall Cavendish

Sturdee, M, Hardy, J. Alexander, J & Dunn, N. 2015. A Public Ideation of Shape-Changing Applications. Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces. ACM.

Truong, K. N., Hayes, G. R., & Abowd, G. D. 2006. Storyboarding: an empirical determination of best practices and effective guidelines. In Proceedings of the 6th conference on Designing Interactive systems (pp. 12-21). ACM.

Sketchnotes from #SketchBeer Hangout with Sam Cranford

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Sketchnotes from #SketchBeer Hangout with Sam Cranford
© ALL RIGHTS RESERVED.

These photographs are presented here for viewing purposes ONLY. They are NOT royalty free images and may not be used for commercial or private use. Any such use of these images is strictly prohibited. Specifically, these images may not be copied, manipulated, be reproduced by any other means nor sold without prior written consent by the author.