Makayla’s Sketching on Location Indoor Edition: Museum, Galleries, and Exhibitions Work-Booklet

Makayla’s ‘Sketching on Location Indoor Edition: Museum, Galleries, and Exhibitions work-booklet’ is an A4 PDF printable created for SketchnoteLDN meetup in the UK, upon sharing its creation on social media a few people asked for it to be publicly released. The purpose of the work-booklet is to provide tips and practice sheets for sketching on location especially in an indoor setting, the content of this printable are suggestions only, it is recommended additional research is undertaken. ENJOY!Makayla Lewis Sketching on Location Indoor Edition Booklet

Sketchnote from International Sketchnote Camp 2018, Lisboa Portugal

I attended ISC’18 to present ‘A message to my 2012 self: Sketchnote creation, knowledge sharing, and freelance’:

ISC Advert - Pens and Markers

After delivering the session, I fully immersed  myself in the creative camp, although I attended lots of sessions I only live sketchnoted two:

Photo 02-10-2018, 16 30 11

Photo 02-10-2018, 16 32 31A sketchnote summary of my ISC’2018 takeaways will follow soon 🙂



These photographs are presented here for viewing purposes ONLY. They are NOT royalty free images and may not be used for commercial or private use. Any such use of these images is strictly prohibited. Specifically, these images may not be copied, manipulated, be reproduced by any other means nor sold without prior written consent by the author.

UX Cambridge 2018: Sketchnotes in UX Design cheat sheet and resources

Co-created visual icon library

Download A4 Visual Icon Library (Format: PDF): UX Cambridge 2018 Cheat Sheet

Adobe Blog ‘Makayla Lewis on The Power of Sketchnoting in UX Design’:

Makayla’s head and facial hair cheatsheet:

Makayla’s brush lettering cheatsheet:

Makayla’s 19 sketchnote styles:

Excerpt from UX Cambridge ‘Sketchnotes in UX Design’ workshop 76 slide deck:
Resource slide

If you have any questions or comments please do not hesitate to contact me via Twitter or email.


UX Scotland co-created visual icon library and resources


UXscotland cheatsheet

FREE Download A4 Visual Icon Library (Format: PDF): Download

Completed co-created visual icon library from UX Scotland workshop:

Selected visual icons from UX Scotland workshop:







Brown S., 2014. The Doodle Revolution: Unlock the Power to Think Differently. Portfolio Penguin.

Cheng, K. 2012. See What I Mean: How to use Comics to Communicate Ideas. Rosenfeld Media

Cohn, N., 2012. Explaining ‘I can’t draw’: Parallels between the structure and development of language and drawing. Human Development, 55(4), pp.167-192.

Claudia Eckert, Alan Blackwell, Martin Stacey, Christopher Earl and Luke Church, 2012. Sketching across design domains: Roles and formalities. Articial Intelligence for Engineering Design, Analysis and Manufacturing, 26, pp 245-266.

Fleury, A., 2012, August. Drawing and acting as user experience research tools. In Proceedings of the 10th asia pacific conference on Computer human interaction (pp. 269-278). ACM.

Kudrowitz, B., Te, P. and Wallace, D., 2012. The influence of sketch quality on perception of product-idea creativity. Artificial Intelligence for Engineering Design, Analysis and Manufacturing, 26(03), pp.267-279.

Lewis. M, Coles-Kemp, L. 2014a. A Tactile Visual Library To Support User Experience Storytelling. Proceedings of NordDesign 2014, Finland.

Lewis. M, Coles-Kemp, L. 2014b. Are you feeling it? The use of Comic Strips to Encourage Empathy in Design. Extended Abstract for Workshop on Enabling Empathy in Health and Care: Designing Methods and Challenges at CHI’14 Human Factors in Computing System, Toronto Canada. ACM.

Roam, D. 2012. Back of the Napkin: Solving problems and selling id,eas with pictures. Marshall Cavendish

Sturdee, M, Hardy, J. Alexander, J & Dunn, N. 2015. A Public Ideation of Shape-Changing Applications. Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces. ACM.

Truong, K. N., Hayes, G. R., & Abowd, G. D. 2006. Storyboarding: an empirical determination of best practices and effective guidelines. In Proceedings of the 6th conference on Designing Interactive systems (pp. 12-21). ACM.