I am excited to announce the release of Sketching in Human-Computer Interaction: A Practical Guide to Sketching Theory and Application, co-authored by Makayla Lewis (myself) and Miriam Sturdee.
We believe sketching is a universal activity that first appears when we play as children. Still, later, it is often overlooked as a useful skill in adult work – yet it can bring multiple benefits to research and practice in multiple domains. Specifically, Human-Computer Interaction (HCI) embraces interdisciplinary practices, and amongst those, sketching has proven to be a valuable addition to the skill set of researchers, practitioners, and educators in both academia and industry. Many individuals lack the confidence to take up pen and paper after years of non-practice, but it is possible to re-learn these lost skills, improve on them, and apply them practically to all areas of work and research.
This book takes the reader on an active journey in sketching, from scribbles and playful interpretations to hands-on practical applications in storyboarding and, further, in examining qualitative analysis using sketching practice in HCI. Readers will learn a wide range of techniques and applied method sketching within HCI, guided by experienced authors, and join the larger community of those who employ (and enjoy) sketching in Human- for utilising sComputer Interaction.
Grab your copy now…
- eBook: 978-3-031-50136-4 via Springer.
- Softcover: 978-3-031-50135-7 via Springer.
- Also available at Kindle and Amazon (UK, EU, and US), Waterstones (UK) and WHSmith (UK).

























